3D models
Most of the world's 3D objects (trees, houses, rocks, vehicles, rival cyclists, handlebars/cockpit, scenery) are generated procedurally in three.js and made specifically for Pixel Watts.
- Cockpit hands/arms — the rigged hand/arm model in the cockpit is based on “FPS Hands" by EvolveGames (via Sketchfab), licensed under CC BY 4.0. The model was adapted for the cel-shaded look (material, pose, grip).
- Remaining props & bikes — original geometry (low-poly, merged), © Atomar.
Engine & libraries
- three.js — 3D rendering, MIT license.
- Next.js & React — app framework, MIT license.
Data & models
- Power and HR zones based on the Coggan model (% FTP and % HRmax).
- Normalized Power, Intensity Factor and Training Stress Score per the established definitions (Coggan/Allen).
If you think a license or source is missing or incorrectly attributed here, please reach out at pixel.watts@atomar.ai — we'll fix it right away.